And while the game focuses heavily on its story, let us put your mind at ease: ED doesn't get lost in meandering, boring exposition and talking heads. As you meet new people and see events from different perspectives, the story unravels, coming back together in an epic climax.
But as you wander the mansion, you stumble upon a secret room that holds a mysterious book- The Tome of Eternal Darkness-and (as if there's anything else to do in Rhode Island) you start reading.įrom there, you relive the tales of 11 other individuals that build eventually to your own. You have as many clues to go on as the local police-in other words, nothing. You, as Alexandra Roivas, have been called to your grandfather's Rhode Island mansion to help investigate his unusual demise. Instead, ED is a horror game of a different cloth, centered on a carefully constructed, thirteen-chapter story spanning hundreds of years and following 12 characters bound together by fate. It doesn't have the graphical flash of the recent 'Cube Resident Evil remake or the cinematic shock value of Silent Hill 2. The old saying 'don't judge a book by its cover' applies perfectly to Eternal Darkness.